This character could be set to attack, defend or even go berserk by players. Treasure found a way to give single players that experience by providing them with a computer controlled Undead Warrior. The game, like the best brawlers worked best with multiple players. Players learned what character combinations worked best for them and their style of gameplay. Each of course with their own strengths, attacks, magic and weaknesses. Players could choose from one of five character types, a warrior named Samuel, a female knight named Serena, Genji the ninja, a magician named Randy and a cleric named Nicole. Despite the slow-down issues the game was so well designed and executed that it caught players and reviewers completely by surprise. Actually Treasure had pushed the hardware past its breaking point, as the game often allowed so many characters on screen and effects to be happening at once that the Saturn would slow down in the middle of the most frenetic battles. The game was released on the Sega Saturn and took advantage of the 32-bit processor and increased storage capacity that CD media had over the 16-bit cartridges. Guardian Heroes was their entry into the fantasy brawling genre. The independent studio was known for their original ideas and amazing animation. Treasure had a short but memorable list of games at that point in the market. Yet Shadow over Mystaria had a rival that year, a game that some would argue as being an even better experience and for many the greatest brawler ever released. No 3D MMO, with its point-and-click mechanics and canned animations could ever hope to match the actual interactivity and gameplay that the brawler provided. The artistic stylizations that sprites provided added an additional layer of appeal to the game. Players had real-time fights, real-time inventory management and reason to work as a team in order to survive in a fantastic but dangerous world. Shadow over Mystaria demonstrated how if the brawler were designed properly then it could be the perfect action-RPG.
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